![]() Time is on your side, since you have more villages on your side of the river than your enemy does, so just hold out through the night, try to get a kill or 2 with Deoran/Gerrick/the merman hunter, and then counterattack in the morning. Remember to use Sir Gerrick's leadership, and note that he has great resistance to blade and pierce, but very little to impact, so a few lucky thugs at night can take him out if you leave him exposed. You can then send Moreth west to activate the water village on turn 5. This allows you to start recruiting bowmen and spearmen earlier and gives them more time to set up defensive lines on your side of the river. If you want to hold the river, it is better to leave Deoran in your keep on turn 1 and send Moreth to activate the river fort. You can try to hold the river with the help of the mermen, or let the first wave cross to your side and surround them. The first enemies will reach the river around First Watch on Turn 4. bowmen for thugs, spearmen for poachers and footpads). The enemy has to travel for several turns to get to you, and Deoran will be occupied travelling to and from the river fort to get Sir Gerrick anyway, so by the time you start recruiting, you will know the enemy's force composition and can recruit the right mix of units to counter it (i.e. You will also gain the ability to recruit merman hunters, but not fighters, so be careful not to throw away your one fighter carelessly! ![]() When capture it, you will receive a loyal merman fighter and a loyal merman hunter. In the river to the southwest there is a water village. Note that the dialogue says Deoran must move to the fort, but in reality you get the same result by using Moreth. Once you move a unit to the River Fort, you will be joined by Sir Gerrick and gain the ability to recruit spearmen and bowmen. You will see the River Fort marked on the map south of your keep. You start with Moreth, a loyal spearman, and only the ability to recruit peasants. ![]() The merman hunter starts off with only piercing attacks, but promoting it to a netcaster gives you access to both impact damage and the Slow ability. One of the notable changes is that almost every enemy keep is now much more easily accessible via either water or swamp, which makes Merfolk more relevant than in earlier versions. This campaign was significantly updated in version 1.14.6. ![]() It is helpful to prioritize promoting units that perform well against these enemies, such as those with arcane or impact attacks, and to avoid promoting units that do poorly against these enemies, such as those with primarily piercing attacks.īoth Deoran and Sir Gerrick acquire impact attacks when they level up, and those will be the only impact attacks you have access to for the first 3 scenarios, so maximizing their XP early can make a big difference. The toughest enemies in this campaign will be skeletal undead and liches. 8 Diverging campaign path - Bandit branch. ![]()
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